I would like to represent a surface, with 3D Delaunay Triangulation. The vertices must be my original input data, a LiDAR point cloud from an urban area. So, the surface must adjust/adapt the input information.
Actually, what I need to do is the following:
I would like to know which function I need. I saw the "3D surface mesh generation", "3D Delaunay Triangulation", "Surface Reconstruction from point sets", "3D Mesh generation" and "3D Alpha Shapes". But I am not sure which one fits better to my work/need. What function could give me the surface triangles (represented by points from my initial dataset) as output.
Does anyone have a suggestion?
You can use Fade 2.5D, it uses triangles to mesh surface points:
http://www.geom.at/fade2d/html/
The library is free for scientific use, you can find a code example in Example7 (I'm the author).