I just realised CCClippingNode (cocos2dx v2.2.6) doesn't work on iOS 8 devices. Does anyone encountered this and manage to solve it? I don't want to upgrade my cocos2dx to v3.x because I worry it might cause more issues. Please need help!
I think the issue happens in Stencil setting but I just couldn't get it fixed.
FYI: I'm using GL_DEPTH24_SENTCIL8_OES and it works on iOS 7 and below devices.
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8_OES
preserveBackbuffer: NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
I found a fix for my issue... Hopefully it helps other who's facing this problems