I have created a multimap for my road points. The key refers to the road number and the values are vec3 points that make up the road.
I am trying to iterate through the values of each key point and create a road segment at each point on the road (except the last), adjust the values to be on the road points and then store them in a std::vector.
The RoadSegment constructor creates 6 vec3 points and pushes them onto a std::vector.
I have a segmentation fault in the line marked in bold [for(mapIt = it.first; mapIt != it.second; ++mapIt)]
When i take out the lines creating the new objects and pushing them onto the std::vector it works fine.
Can anyone tell me what the problem is / a solution to the problem??
Many thanks in advance
std::vector<glm::vec3>::iterator SegIt;
for(int i = 0; i < m_genRoads->getKeyValueData().size(); i++)
{
int numberDesired = m_genRoads->getMultimapData().count(i) - 1;
std::multimap<int, glm::vec3>::iterator mapIt;
std::pair<std::multimap<int, glm::vec3>::iterator, std::multimap<int, glm::vec3>::iterator> it;
it = m_genRoads->getMultimapData().equal_range(i);
for(mapIt = it.first; mapIt != it.second; ++mapIt)
{
int distance = std::distance(it.first, mapIt);
if(distance != numberDesired)
{
RoadSegement* roadSegmentPointer = new RoadSegement();
// FUNCTIONS TO ADJUST COORD VALUES TO MATCH THE ROAD POINTS
m_segmentArray.push_back(roadSegmentPointer);
}
else
{
continue;
}
///SOME BUFFER BINDING STUFF
The issue seems to be that you're using iterators that do not exist, all due to returning a temporary object.
it = m_genRoads->getMultimapData().equal_range(i);
Since getMultiMapData()
returns a copy of the multimap, that multimap is gone after the line is executed, thus rendering any iterators invalid.
One solution is to return a reference to the multimap, not a new copy of the multimap.
std::multimap<int, glm::vec3>& GenerateRoads::getMultimapData() { return m_roadsMultimap; }