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swiftsprite-kituigraphicscontextskview

How to take screen shot programmatically (Swift, SpriteKit)


I tried what ever was suggested but the output was a white,blank screenshot. Which leads me to assume that I haven't added anything to the view. Here's how I'm adding graphics to my view. The addChild method comes with the SpriteKit and it takes in SKSpriteNodes:

  addChild(background)
    addChild(rate)
    addChild(scoreLabel)
    addChild(share)
    addChild(playAgain)
    addChild(highScoreLabel)
    addChild(scoreBackground)
    addChild(highScoreBackground)

Here's the method that takes the screenshot:

    UIGraphicsBeginImageContext(self.view!.bounds.size)
    self.view!.layer.renderInContext(UIGraphicsGetCurrentContext())
    let screenshot = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)

Any suggestions would be helpful


Solution

  • I think this question could be merged with this one Screenshotting on Iphone in swift only has a white background

    which seems the same

    EDIT:

    I think I found a solution. First read this post: How Do I Take a Screen Shot of a UIView?

    I create an Extensions.swift file in which I 'extended' the methods of a UIView using that link.

    After that I simply connect the following to my sprite-kit button

    let screenshot = self.view?.pb_takeSnapshot()
    UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)
    

    Voilà, the image is in the camera roll!