Happy new year!
I am studying game developing in Java and a problem showed up in my Render method.
When i call render method with a simple code like this:
public void render() {
Graphics2D g = (Graphics2D) bufferStrategy.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, mainWindow.getWidth(), mainWindow.getHeight());
onRender(g);
g.dispose();
bufferStrategy.show();
}
and onrender a simple cicle being drawed in red color
but my netbeans and my computer get really, really slow.
When i type top in Debian terminal i can see that my cpu usage in a "Java" application is 100% more.
and i don't know why. Can someone tell me what am i doing wrong?
Add a small delay between render/update cycles to give the cpu time to deal with what you're trying to do, use sometng go like Thread.sleep(40)
(25fps)..assuming there's a update loop in there somewhere...
Also take a look at BufferStrategy
JavaDocs, which has a simple example of how you should use it (excluding a small delay)