so I have a simple animation in my view. It just swoops a bunch of UILabels from the top right hand side of the screen to their set coordinates. I would like a slight delay between each label though so they trickle out one by one. Right now it's just too fast:
-(void)drawLabels
{
for(int i=0; i<[self.onScreenLabels count]; i++)
{
UILabel *label = self.onScreenLabels[i];
int x = label.frame.origin.x;
int y= label.frame.origin.y;
label.center=CGPointMake(320, 0);
[self.view addSubview:label];
[UIView animateWithDuration:0.3 animations:^{
label.center=CGPointMake(x, y);
}];
NSDate *future = [NSDate dateWithTimeIntervalSinceNow: 0.5 ];
[NSThread sleepUntilDate:future];
}
}
I would like to have a delay after drawing each label on screen, you an see above I have tried to use NSDate and NSThread however it doesn't seem to make any difference. Any ideas? Thanks
Another approach using animateWithDuration:delay:
CGFloat delay = 0.0f;
for(int i=0; i<[self.onScreenLabels count]; i++)
{
UILabel *label = self.onScreenLabels[i];
int x = label.frame.origin.x;
int y = label.frame.origin.y;
label.center=CGPointMake(320, 0);
[self.view addSubview:label];
[UIView animateWithDuration:0.3 delay:delay options:0 animations:^{
label.center=CGPointMake(x, y);
} completion:^(BOOL finished){
}];
delay += 0.5f; // add 1/2 second delay to each label (0, 0.5, 1.0, 1.5)
}