Everytime I add 1 SKShapeNode, my total number of nodes shown in the simulator increases by 2. Is this a normal behaviour or should I get rid of the extra nodes, and how ? I'm on xcode 6.1 and iOS 8.1
import SpriteKit
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let circle = SKShapeNode(circleOfRadius: 50)
circle.fillColor = UIColor.blackColor()
circle.position = CGPoint(x: self.frame.size.width/2, y:self.frame.size.height/2)
self.addChild(circle)
}
}
Thanks,
You get one node for the circle and one node for the filling of the circle. Try removing circle.fillColor = UIColor.blackColor()
. Now the number of nodes only increases by 1.