Search code examples
objective-cobject-pooling

Object pooling in Objective-C


Is there a nice way to do this in Objective-C, or do I have to write my own tedious logic?

I'm creating and destroying a little of little state objects per frame in an iPhone game. It would be nice if I could just reuse objects from a pool.


Solution

  • Neither Cocoa nor Objective-C does anything particularly helpful for object pools. They don't do anything to stop you either, but you'll basically have to DIY.