Search code examples
gochannellock-free

Reliable way to ensure a Go channel does not block


I'm looking for a reliable to way to make sure an empty channel in Go does not block my execution. I have to iterate through a number of channels in a particular order (kind of priorities), and once I find one with items in it, read one.

Currently I do something in a similar way:

if len(myChannel) > 0 {
    // Possible issue here: length could have changed to 0 making this blocking
    elm := <- myChannel
    return elm
}

In theory this could result into too-long of waiting, while a different channel might have an item which is ready to be "served".

Any suggestions on how to improve? I could use a mutex in the channel, but it feels like there's a better solution although I'm not sure how.


Solution

  • There is a reflect.Select function that might do what you want:

    package main
    
    import (
        "fmt"
        "reflect"
        "time"
    )
    
    func main() {
        a, b, c := make(chan int), make(chan int), make(chan int)
        go func() {
            time.Sleep(2 * time.Second)
            a <- 1
        }()
        go func() {
            time.Sleep(time.Second)
            b <- 2
        }()
        go func() {
            time.Sleep(3 * time.Second)
            c <- 3
        }()
        for i := 0; i < 3; i++ {
            chosen, recv, ok := reflect.Select([]reflect.SelectCase{
                reflect.SelectCase{
                    Dir:  reflect.SelectRecv,
                    Chan: reflect.ValueOf(a),
                },
                reflect.SelectCase{
                    Dir:  reflect.SelectRecv,
                    Chan: reflect.ValueOf(b),
                },
                reflect.SelectCase{
                    Dir:  reflect.SelectRecv,
                    Chan: reflect.ValueOf(c),
                },
            })
            if ok {
                fmt.Printf("Got value %d from %d\n", recv.Interface().(int), chosen)
            }
        }
    }
    

    play.golang.org