Is the pinch zoom touch gesture supported in CreateJS? I can not find anything in the docs.
Thanks
There is no native support for gestures but once you enable it touch events are translated into mouse events and identified by pointerID property. Based on this I have been able implemented the pinch zoom gesture in my project (though I have not tested it beyond latest Android.)
This is a snippet from my project:
stage.on("mousedown", function (evt : createjs.MouseEvent) {
if (evt.pointerID == 0 || evt.pointerID == -1) { //touch 1 or mouse
touch1 = new createjs.Point(stage.globalToLocal(evt.stageX, 0).x, stage.globalToLocal(0, evt.stageY).y);
} else if (evt.pointerID == 1) { //touch 2
touch2 = new createjs.Point(stage.globalToLocal(evt.stageX, 0).x, stage.globalToLocal(0, evt.stageY).y);
}
});
stage.on("pressup", function (evt : createjs.MouseEvent) {
if (evt.pointerID == 0 || evt.pointerID == -1) { //touch 1 or mouse
touch1 = null;
} else if (evt.pointerID == 1) { //touch 2
touch2 = null;
}
});
stage.on("pressmove", function(evt : createjs.MouseEvent) {
if (evt.pointerID == -1 || evt.pointerID == 0) {
var touch = touch1;
} else if (evt.pointerID == 1) {
var touch = touch2;
}
var dX = stage.globalToLocal(evt.stageX, 0).x - touch.x;
var dY = stage.globalToLocal(0, evt.stageY).y - touch.y;
if (touch1 && touch2) var oldDist = distanceP(touch1, touch2);
touch.x += dX;
touch.y += dY;
//if both fingers are used zoom and move the canvas
if (touch1 && touch2) {
var newDist = distanceP(touch1, touch2);
var newZoom = zoom * newDist / oldDist;
zoomMap(newZoom, new createjs.Point((touch1.x+touch2.x)/2, (touch1.y + touch2.y)/2))
//if both fingers are used apply only half of the motion to each of them
dX /= 2;
dY /= 2;
}
map.x += dX;
map.y += dY;
stage.update();
});
function distanceP(p1 : createjs.Point, p2 : createjs.Point) : number {
return Math.sqrt((p2.x-p1.x)*(p2.x-p1.x) + (p2.y-p1.y)*(p2.y-p1.y));
}
function zoomMap(newZoom : number, zoomCenter : createjs.Point) {
....
}
NOTE: I am moving and zooming DO called Map. The stage itself is zoomed due to various devicePixelRatio's (retina display etc), that's why the use of globalToLocal functions.