The code below does as follows:
UIImageView
UIImageView
to 0,0Code (being run in viewDidLoad
):
NSUInteger widthOfScreen = [UIScreen mainScreen].bounds.size.width;
NSUInteger heightOfScreen = [UIScreen mainScreen].bounds.size.height;
self.background.frame = CGRectMake(0, 0, widthOfScreen, heightOfScreen);
This is being tested in the Simulator on a iPhone 6.
When the code is run, the debugger says the dimension of the screen and UIImageView
are 337x568 which is correct (When I implement the correct NSLog
statements). But, the simulator shows a UIImageView
that does not fit the screen properly. (It is too big). How can I get this to work?
I think it would be important to note that the original dimensions of the image being showed by the UIImageView
are 768x1408.
Found the answer:
http://tripletwollc.com/2013/02/resizing-a-uiimageview-in-viewdidloadviewdidappear/
According to that website, it seems as if you can't resize a UIImageView
in viewDidLoad. It worked when I programmatically created the UIImageView