After several fixes, I am still having a nasty error. I debug and run my server using Developer Command Prompt for VS2013
and run client using VS 2013.
Firstly I run my server without any issues, but when I start the client, put data in a textbox
there and click send problem arises.
This is the code on server side which directs the issue.
IPAddress ipaddr=IPAddress.Parse("127.0.0.1");
TcpListener serverSocket = new TcpListener(ipaddr,8002);
int requestCount = 0;
TcpClient clientSocket = default(TcpClient);
serverSocket.Start();
Console.WriteLine(" >> Server Started");
clientSocket = serverSocket.AcceptTcpClient();
Console.WriteLine(" >> Accept connection from client");
requestCount = 0;
while ((true))
{
try
{
requestCount = requestCount + 1;
NetworkStream networkStream = clientSocket.GetStream();
byte[] bytesFrom = new byte[10025];
//issue stems out of here although i changed bytes size and tried too
networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
string dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom);
dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
Console.WriteLine(" >> Data from client - " + dataFromClient);
string serverResponse = "Last Message from client" + dataFromClient;
Byte[] sendBytes = Encoding.ASCII.GetBytes(serverResponse);
networkStream.Write(sendBytes, 0, sendBytes.Length);
networkStream.Flush();
Console.WriteLine(" >> " + serverResponse);
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
clientSocket.Close();
serverSocket.Stop();
Console.WriteLine(" >> exit");
Console.ReadLine();
EDIT : After a suggestion, I changed :
byte[] bytesFrom = new byte[10025];
networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);`
to
byte[] bytesFrom = new byte[clientSocket.ReceiveBufferSize];
networkStream.Read(bytesFrom, 0, bytesFrom.Length);
resulted in the screen shot given but with no data from client received.
Error (from Command Prompt):-
Parameter name:size at System.Net.Sockets.NetworkStream.Read(byte[] buffer,int offset,int size)
at Console.Application1.Prog.Main():
System Argument Out of Exception:Specified Argument was out of range of valid value.
What actually are they calling valid value
.
PS. Apology if the code here I provided is too long but its the need
You should specify receiveBuffer size as third parameter, not clientSocket.ReceiveBufferSize
networkStream.Read(bytesFrom, 0, bytesFrom.Length);
OR
create a buffer with clientSocket.ReceiveBufferSize;
byte[] bytesFrom = new byte[clientSocket.ReceiveBufferSize];
networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
Here is example from microsoft:
while(true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
client.Close();
}