I have looked online at many different 'Timer' tutorials, but they are over-complicated with things like backgrounds e.t.c. What I would like is a timer at the top of the screen that counts down '3, 2, 1, Play'. I will have images instead of text. This timer is activated as soon as a touch - to - begin button is clicked (which I have already made). Any help you can give me to do this in Apple Swift would be very greatly appreciated.
Did you try the method scheduledTimerWithTimeInterval
from NSTimer
// IBOutlet From Storyboard
@IBOutlet weak var imgView: UIImageView!
var countdown : Int! = 0 // Variable to check the count down seconds
override func viewDidLoad() {
// Scheduling timer to Call the function **Countdown** with the interval of 1 seconds
NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("countDown:"), userInfo: nil, repeats: true)
}
func countDown(timer: NSTimer) {
countdown = countdown + 1
if (countdown == 1) { // second 1, show image 3
imgView.image = UIImage(named: "three.png")
}
else if (countdown == 2) { // second 2, show image 2
imgView.image = UIImage(named: "two.png")
}
else if (countdown == 3) { // second 3, show image 1
imgView.image = UIImage(named: "one.png")
}
else if (countdown == 4) { // second 4, show image 'play'
imgView.image = UIImage(named: "play.png")
}
else {
// Invalidate the timer & remove the `time image` and continue with your `gameplay`
imgView.removeFromSuperview()
timer.invalidate()
}
}