My question is how can I change parameters from a specific object in LSL. Is there any function to reference a Key (or UUID)? To be more clear, I want to use a function like llSetPrimitiveParams but with a specific reference on a Key (UUID) on my world.
In LSL you cant reference any object by only giving its UID. You will need to create a group of objects (link them), and then handle any kind of event in each object you want via llSetLinkPrimitiveParamsFast
. That did the job for me.