I'd like to write the speech a user says to text. Can I do this with the Microsoft Speech Platform? Perhaps I'm just misunderstanding how it's supposed to work and what its intended use case is.
I've got this console application now:
static void Main(string[] args)
{
Choices words = new Choices();
words.Add(new string[] { "test", "hello" ,"blah"});
GrammarBuilder gb = new GrammarBuilder();
gb.Append(words);
Grammar g = new Grammar(gb);
SpeechRecognitionEngine sre = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
sre.LoadGrammar(g);
sre.SetInputToDefaultAudioDevice();
//add listeners
sre.Recognize();
Console.ReadLine();
}
And it only seems to output the words that I specify in Choices
.
Would I have to add an entire dictionary of words if I wanted to match (most) of what a user will say?
Furthermore it stops right after it matches a single word. What if I wanted to capture entire sentences?
I'm looking for solutions for A) Capturing a wide array of words, and B) capturing more than one word at once.
I found this: http://www.codeproject.com/Articles/483347/Speech-recognition-speech-to-text-text-to-speech-a#torecognizeallspeech
As seen in this page, the DictationGrammar class has a basic library of common words.
To capture more than one word at once I did
sre.RecognizeAsync(RecognizeMode.Multiple);
So my code is now this:
public static SpeechRecognitionEngine sre;
static void Main(string[] args)
{
sre = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
sre.LoadGrammar(new Grammar(new GrammarBuilder("exit")));
sre.LoadGrammar(new DictationGrammar());
sre.SetInputToDefaultAudioDevice();
sre.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(sre_SpeechRecognized);
Console.ReadLine();
}
private static void sre_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (e.Result.Text == "exit")
{
sre.RecognizeAsyncStop();
}
Console.WriteLine("You said: " + e.Result.Text);
}