I'm writing an application that adds cards (JPanels) to a CardLayout during runtime. The problem is that some components on the card loads faster than others, making it appear glitchy and not properly rendered before it's displayed.
I want it to be ready when shown for the first time.
I have solved the issue temporary by a loading screen, which makes the thread sleep for 1500 ms. Is there a more exakt way to know if everything on the panel is loaded?
private void showLoadingScreen() {
final Component glassPane = getGlassPane();
setGlassPane(loadingPanel);
loadingPanel.setVisible(true);
Thread thread = new Thread() {
public void run() {
try {;
Thread.sleep(1500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
setGlassPane(glassPane);
}
};
thread.start();
}
Do all your file loading and data manipulation in a background thread that is created using a SwingWorker. Then before executing the SwingWorker, add a PropertyChangeListener. When the PropertyChangeEvents newValue is SwingWorker.StateValue.DONE
, then you know all background work is done and you can display your GUI.
Please have a look at the Concurrency in Swing tutorial, and for an example, please have a look at this answer to a similar question.