I have tried checking other related questions but it was unsuccessful. I am following the example code located here. The program runs on my iPhone successfully but when I go to first call the ad it gets hung up on self.interstitial = [[GADInterstitial alloc] init]; . There is no error message it just stops running with that above line highlighted. I have tried running it in the GameViewController and in my actual sprite kit scene. Any help would be appreciated. The sample project that I downloaded runs perfectly.
GameViewController.h
@property (strong,nonatomic) GADInterstitial *interstitial;
-(void)createAndLoadInterstitial;
-(void)loadAd;
GameViewController.m
- (void)createAndLoadInterstitial {
self.interstitial = [[GADInterstitial alloc] init];
self.interstitial.adUnitID = @"ca-app-pub-9726509502990875/8489925949";
self.interstitial.delegate = self;
GADRequest *request = [GADRequest request];
// Request test ads on devices you specify. Your test device ID is printed to the console when
// an ad request is made.
request.testDevices = @[ GAD_SIMULATOR_ID, @"MY_TEST_DEVICE_ID" ];
[self.interstitial loadRequest:request];
}
-(void)loadAd {
if (self.interstitial.isReady) {
[self.interstitial presentFromRootViewController:self];
} else {
[[[UIAlertView alloc] initWithTitle:@"Interstitial not ready"
message:@"The interstitial didn't finish loading or failed to load"
delegate:self
cancelButtonTitle:@"Drat"
otherButtonTitles:nil] show];
}
}
GameScene.h
@property (nonatomic, strong) GameViewController *GameViewController;
GameScene.m
//this is in -(void)gameOver which is called on contact call in -(void)didBeginContact
self.GameViewController = [[GameViewController alloc] init];
[self.GameViewController createAndLoadInterstitial];
[self.GameViewController loadAd];
In your ViewController
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleNotification:) name:@"showAd" object:nil];
- (void)handleNotification:(NSNotification *)notification
{
if ([notification.name isEqualToString:@"showAd"]) {
if (self.interstitial.isReady) {
[ self.interstitial presentFromRootViewController:self];
} else {
[[[UIAlertView alloc] initWithTitle:@"Interstitial not ready"
message:@"The interstitial didn't finish loading or failed to load"
delegate:self
cancelButtonTitle:@"Drat"
otherButtonTitles:nil] show];
}
}
}
In yourSKScene
call with this
[[NSNotificationCenter defaultCenter] postNotificationName:@"showAd" object:nil];