I'm still not comfortable with the touches func.
I'm able to use it and it works ok, but I need to understand it to get further on with my project.
Could someone please help me to understand how I can determine which object have been touched? I really want to understand what's going on so in the future I can do i.e. a switch statement based on the type of object that was touched...
So here's the typical code I uses:
override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
var touch : UITouch! = touches.anyObject() as UITouch
and here's what I want to be able to do:
switch touch {
case SKSpriteNode
....
case SKLabelNode
....
case SKNode
...
and so on...
Probably not correct, but this explain why I want to under how to be able to grab the information passed on to the touches func. Please point me in the right direction :-D
There is actually a section on this in the UITouch
documentation:
Working with touch events in SpriteKit.
You can get the location with locationInNode
and then figure out what is at that location with nodeAtPoint
.