I'm working in Swift with XCode 6 and Sprite Kit and I want to have the biggest pixel in y, so i'm using this function :
CGRectGetMaxY(frame)
and I tested my code with the iPhone 6 simulator, so the value should be 1334.0 but the console shows me only 667.0 ...
What is wrong ?
It appears you're working in "point-space" and not "pixel-space". Depending on your settings, your image (I'm assuming that's where 1334 comes from) is likely at a @2x
resolution.
scale
settings@1x, @2x,
and @3x
devices).Point-space:
The original iPhone was 320x480 pixels. In order to have your code be device-agnostic, when they went to Retina, the screen and all the logic stayed at a resolution of 320x480. These didn't always correspond to pixels, so the terminology changes to "points". That's why when you grab the screen size for an iPhone 4 it still reports 320x480.