I have my MKMapViewDelegate in place. Also, MapView.delegate = self
let c1 = myCLLocationCoodinate
let c2 = myCLLocationCoodinate2
var a = [c1, c2]
var polyline = MKPolyline(coordinates: &a, count: a.count)
self.MapView.addOverlay(polyline)
With this Delegate Method:
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if overlay is MKPolyline {
var polylineRenderer = MKPolylineRenderer(overlay: overlay)
polylineRenderer.strokeColor = UIColor.whiteColor()
polylineRenderer.lineWidth = 2
return polylineRenderer
}
return nil
}
I get this: EXC BAD ACCESS Thread 8 on
self.MapView.addOverlay(polyline)
I think issue here is with the line:
var a = [c1, c2]
Here you directly created array without specifying its type.
See below reference code to create Polyline overlay and related delegate method:
let c1 = myCLLocationCoodinate
let c2 = myCLLocationCoodinate2
var points: [CLLocationCoordinate2D]
points = [c1, c2]
var geodesic = MKGeodesicPolyline(coordinates: &points[0], count: 2)
mapView.add(geodesic)
UIView.animate(withDuration: 1.5, animations: { () -> Void in
let span = MKCoordinateSpanMake(20, 20)
let region1 = MKCoordinateRegion(center: c1, span: span)
mapView.setRegion(region1, animated: true)
})
A delegate method to render overlay:
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if overlay is MKPolyline {
var polylineRenderer = MKPolylineRenderer(overlay: overlay)
polylineRenderer.strokeColor = UIColor.whiteColor()
polylineRenderer.lineWidth = 2
return polylineRenderer
}
return nil
}