I am working on a small game and am having some success. I have encountered a few issues and managed to solve them (I think) but this one is stumping me. The game is working but it throws up the above error, which I would like to resolve. Can anyone offer any advice on how to solve this? I am sure it is this line (because when I comment it out the error doesn't happen) but have spent the last two hours trying various ways of solving it with no joy.
for (var i:int = 0;i <=20;i++)
{
addToys(1200 * Math.random(), 200 * Math.random() * 2);
}
If someone could point the way it would help a lot. I tried googling but my mind was fried trying to do it that way. What am I missing?
Could the problem be that I have two layers on the timeline that contain animations? (I only did that as I couldn't figure how to add them through actionscript alone).
I have attached the full code below. Bear in mind I am still learning, so please be gentle. :D
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
public class MyGame extends MovieClip {
public function MyGame() {
const BG_SPEED:int = 5;
const BG_MIN:int = -550;
const BG_MAX:int = 0;
var bg:BackGround = new BackGround;
var toy1:Toy1 = new Toy1;
var toy2:Toy2 = new Toy2;
var toy3:Toy3 = new Toy3;
var toy4:Toy4 = new Toy4;
var toy5:Toy5 = new Toy5;
var toy6:Toy6 = new Toy6;
var toy7:Toy7 = new Toy7;
var toy8:Toy8 = new Toy8;
var toy9:Toy9 = new Toy9;
var toy10:Toy10 = new Toy10;
var toy11:Toy11 = new Toy11;
var toy12:Toy12 = new Toy12;
var toy13:Toy13 = new Toy13;
var toy14:Toy14 = new Toy14;
var toy15:Toy15 = new Toy15;
var toy16:Toy16 = new Toy16;
var toy17:Toy17 = new Toy17;
var toy18:Toy18 = new Toy18;
var toy19:Toy19 = new Toy19;
var toy20:Toy20 = new Toy20;
var toyArray:Array = new Array();
toyArray.push(toy1);
toyArray.push(toy2);
toyArray.push(toy3);
toyArray.push(toy4);
toyArray.push(toy5);
toyArray.push(toy6);
toyArray.push(toy7);
toyArray.push(toy8);
toyArray.push(toy9);
toyArray.push(toy10);
toyArray.push(toy11);
toyArray.push(toy12);
toyArray.push(toy13);
toyArray.push(toy14);
toyArray.push(toy15);
toyArray.push(toy16);
toyArray.push(toy17);
toyArray.push(toy18);
toyArray.push(toy19);
toyArray.push(toy20);
addChildAt(bg, 0);
stage.addEventListener(Event.ENTER_FRAME, bgScroll);
function addToys(xpos, ypos)
{
addChild(toyArray[i]);
toyArray[i].x = xpos;
toyArray[i].y = ypos;
}
for (var i:int = 0;i <=20;i++)
{
addToys(1200 * Math.random(), 200 * Math.random() * 2);
}
function bgScroll (e:Event)
{
if (stage.mouseX > 600 && bg.x > BG_MIN)
{
bg.x -= BG_SPEED;
for (var i:int=0; i< toyArray.length; i++)
{
(toyArray[i] as MovieClip).x -=BG_SPEED
}
}
else if (stage.mouseX < 50 && bg.x < BG_MAX)
{
bg.x += BG_SPEED;
for (var j:int=0; j< toyArray.length; j++)
{
(toyArray[j] as MovieClip).x +=BG_SPEED
}
}
}
}
}
}
Any help would be greatly appreciated.
Your for
loop do 21 iterations but your array has only 20 elements, so you should do :
...
for (var i:int = 0; i < toyArray.length; i++){
addToys(1200 * Math.random(), 200 * Math.random() * 2)
}
...