function countdown() {
var secs = 60;
function timer() {
var counter = document.getElementById("counter");
secs--;
counter.innerHTML = "0:" + (secs< 10 ? "0" : "") + String(secs);
if( secs > 0 ) {
setTimeout(timer, 1000);
} else {
alert("Game over, you did not get to finish the game on time :( ");
document.getElementById('memory_board').innerHTML = "";
newBoard();
}
}
timer();
}
countdown();
How can I place this code in a loop? It's basically a timer which starts at 60 and ends at 0, and when that happens, the game restarts. I have no problem with the game restarting, but I just don't know how to put this code on a loop. I have looked in codeacademy and it says for a loop I have to use
for (var x; y;z ) {
//code
}
where x is the start y is where it ends and z is how does it change. Please help me work this out, I'm a little confused.
You might want to look into using setInterval
. It calls a given function every n millaseconds. You could structure your countdown function like so:
function countdown(seconds) {
var interval = setInterval(function() {
if (seconds < 0) clearInterval(interval); //break the interval
seconds--;
//code
}, 1000); //time in millaseconds to wait
}