i m using cocos2d-x version 3.2 and can't use Transition with animation between two scene.
ndk-stack show this error :
cocos2d::Scheduler::unscheduleAllForTarget(void*)+55
caused in this Class CCScheduler.cpp (Line 534)
HASH_FIND_PTR(_hashForTimers, &target, element);
is this a know issue ? or maybe i m doing some thing wrong in my code ?
thanks
class FirstScene : public Scene {
....
scene()...
init(){
auto overlay = NodeInFirstScene::create();
this->addChild(overlay);
}
}
Overlay
Class NodeInFirstScene : public Node {
void NodeInScene1::ButtonPressed() {
Director::sharedDirector()->replace(TransitionFade::create(1.2,SecondScene::scene());
}
}
SecondScene
Class SecondScene : public Scene {
//
scene()....
init()...
}
if i use
Director::sharedDirector()->pushScene it work fine !!
i resolve it,
First : Add method in header :
virtual void release();
virtual void onExit(); //
Second : Release any objects inside my custom class.
CC_SAFE_RELEASE(mObject);
unscheduleAllSelectors();
...
Voila,