I am currently working on a swift cocoa osx project. In my project I have 31 NSimageViews named space0, space1, space2, through space30. Each image view has 3 possible images, a green image, a blue image, and a white image. What would be the most efficient way to assign an image to a particular imageview based off of a variable without writing out every possible scenario. For Example if variable x = 10 i want to assign space10 an image and if variable y = 20 assign space20 an image. Thanks
func imgSpace(imgNumber:Int) -> NSImage? {
if imgNumber == 0 {return space00.image!}
if imgNumber == 1 {return space01.image!}
if imgNumber == 2 {return space02.image!}
if imgNumber == 3 {return space03.image!}
if imgNumber == 4 {return space04.image!}
if imgNumber == 5 {return space05.image!}
if imgNumber == 6 {return space06.image!}
if imgNumber == 7 {return space07.image!}
if imgNumber == 8 {return space08.image!}
if imgNumber == 9 {return space09.image!}
if imgNumber == 10 {return space10.image!}
if imgNumber == 11 {return space11.image!}
if imgNumber == 12 {return space12.image!}
if imgNumber == 13 {return space13.image!}
if imgNumber == 14 {return space14.image!}
if imgNumber == 15 {return space15.image!}
if imgNumber == 16 {return space16.image!}
if imgNumber == 17 {return space17.image!}
if imgNumber == 18 {return space18.image!}
if imgNumber == 19 {return space19.image!}
if imgNumber == 20 {return space20.image!}
if imgNumber == 21 {return space21.image!}
if imgNumber == 22 {return space22.image!}
if imgNumber == 23 {return space23.image!}
if imgNumber == 24 {return space24.image!}
if imgNumber == 25 {return space25.image!}
if imgNumber == 26 {return space26.image!}
if imgNumber == 27 {return space27.image!}
if imgNumber == 28 {return space28.image!}
if imgNumber == 29 {return space29.image!}
if imgNumber == 30 {return space30.image!}
return nil
}
let x = 3
if let myImage = imgSpace(x) {
yourOutleT.image = myImage
}
let y = 13
if let myImage = imgSpace(y) {
yourOutleT.image = myImage
}
let z = 27
if let myImage = imgSpace(z) {
yourOutleT.image = myImage
}