I am trying to use SpriteKit in Xcode 6 playground like this:
import UIKit
import SpriteKit
import XCPlayground
var spriteView = SKView(frame: CGRectMake(0, 0, 1334, 650))
spriteView.backgroundColor = UIColor(red: 0.167, green: 0.165, blue: 0.164, alpha: 1.0)
let rootScene = SKScene()
let rect = SKShapeNode(rect: CGRectMake(10, 10, 100, 100))
rect.fillColor = UIColor.redColor()
rootScene.addChild(rect)
spriteView.presentScene(rootScene)
XCPShowView("The Sprite View", spriteView)
But when I see Timeline I just see:
Can Anyone Help Me?
It seems like the iOS playgrounds doesn't play well at all with SpriteKit. I got mixed results running the playground in full simulator:
And works reasonably under OSX using a previous created .sks in the "Resources" folder of the playground (just like the Balloons example)
Found this comment too.