I want to declare my texture once and use it in all my kernels and files. Therefore, I declare it as extern
in a header and include the header on all other files (following the SO How do I use extern to share variables between source files?)
I have a header cudaHeader.cuh
file containing my texture:
extern texture<uchar4, 2, cudaReadModeElementType> texImage;
In my file1.cu
, I allocate my CUDA array and bind it to the texture:
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc< uchar4 >( );
cudaStatus=cudaMallocArray( &cu_array_image, &channelDesc, width, height );
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMallocArray failed! cu_array_image couldn't be created.\n");
return cudaStatus;
}
cudaStatus=cudaMemcpyToArray( cu_array_image, 0, 0, image, size_image, cudaMemcpyHostToDevice);
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaMemcpyToArray failed! Copy from the host memory to the device texture memory failed.\n");
return cudaStatus;
}
// set texture parameters
texImage.addressMode[0] = cudaAddressModeWrap;
texImage.addressMode[1] = cudaAddressModeWrap;
texImage.filterMode = cudaFilterModePoint;
texImage.normalized = false; // access with normalized texture coordinates
// Bind the array to the texture
cudaStatus=cudaBindTextureToArray( texImage, cu_array_image, channelDesc);
if (cudaStatus != cudaSuccess) {
fprintf(stderr, "cudaBindTextureToArray failed! cu_array couldn't be bind to texImage.\n");
return cudaStatus;
}
In file2.cu
, I use the texture in the kernel
function as follows:
__global__ void kernel(int width, int height, unsigned char *dev_image) {
int x = blockIdx.x*blockDim.x + threadIdx.x;
int y = blockIdx.y*blockDim.y + threadIdx.y;
if(y< height) {
uchar4 tempcolor=tex2D(texImage, x, y);
//if(tempcolor.x==0)
// printf("tempcolor.x %d \n", tempcolor.x);
dev_image[y*width*3+x*3]= tempcolor.x;
dev_image[y*width*3+x*3+1]= tempcolor.y;
dev_image[y*width*3+x*3+2]= tempcolor.z;
}
}
The problem is that my texture contains nothing or corrupt values when I use it in my file2.cu
. Even if I use the function kernel
directly in file1.cu
, the data are not correct.
If I add: texture<uchar4, 2, cudaReadModeElementType> texImage;
in file1.cu
and file2.cu
, the compiler says that there is a redefinition.
EDIT:
I tried the same thing with CUDA version 5.0
but the same problem appears. If I print the address of texImage
in file1.cu
and file2.cu
, I don't have the same address. There must have a problem with the declaration of the variable texImage
.
This is a very old question and answers were provided in the comments by talonmies and Tom. In the pre-CUDA 5.0
scenario, extern
textures were not feasible due to the lack of a true linker leading to extern
linkage possibilities. As a consequence, and as mentioned by Tom,
you can have different compilation units, but they cannot reference each other
In the post-CUDA 5.0
scenario, extern
textures are possible and I want to provide a simple example below, showing this in the hope that it could be useful to other users.
kernel.cu compilation unit
#include <stdio.h>
texture<int, 1, cudaReadModeElementType> texture_test;
/********************/
/* CUDA ERROR CHECK */
/********************/
#define gpuErrchk(ans) { gpuAssert((ans), __FILE__, __LINE__); }
inline void gpuAssert(cudaError_t code, const char *file, int line, bool abort=true)
{
if (code != cudaSuccess)
{
fprintf(stderr,"GPUassert: %s %s %d\n", cudaGetErrorString(code), file, line);
if (abort) exit(code);
}
}
/*************************/
/* LOCAL KERNEL FUNCTION */
/*************************/
__global__ void kernel1() {
printf("ThreadID = %i; Texture value = %i\n", threadIdx.x, tex1Dfetch(texture_test, threadIdx.x));
}
__global__ void kernel2();
/********/
/* MAIN */
/********/
int main() {
const int N = 16;
// --- Host data allocation and initialization
int *h_data = (int*)malloc(N * sizeof(int));
for (int i=0; i<N; i++) h_data[i] = i;
// --- Device data allocation and host->device memory transfer
int *d_data; gpuErrchk(cudaMalloc((void**)&d_data, N * sizeof(int)));
gpuErrchk(cudaMemcpy(d_data, h_data, N * sizeof(int), cudaMemcpyHostToDevice));
gpuErrchk(cudaBindTexture(NULL, texture_test, d_data, N * sizeof(int)));
kernel1<<<1, 16>>>();
gpuErrchk(cudaPeekAtLastError());
gpuErrchk(cudaDeviceSynchronize());
kernel2<<<1, 16>>>();
gpuErrchk(cudaPeekAtLastError());
gpuErrchk(cudaDeviceSynchronize());
gpuErrchk(cudaUnbindTexture(texture_test));
}
kernel2.cu compilation unit
#include <stdio.h>
extern texture<int, 1, cudaReadModeElementType> texture_test;
/**********************************************/
/* DIFFERENT COMPILATION UNIT KERNEL FUNCTION */
/**********************************************/
__global__ void kernel2() {
printf("Texture value = %i\n", tex1Dfetch(texture_test, threadIdx.x));
}
Remember to compile generating relocatable device code, namely, -rdc = true
, to enable external linkage