I am learning Apple Swift with the hope of releasing apps for the iPhone.
There are three different 'modes' to my game: 5 swipes, 10 swipes, or 25 swipes. Let's use 5 swipes as an example. I want a variable to be assigned to each swipe, which will be a random integer within the range 1...100 (inclusive). Obviously it doesn't seem neat when I am creating variables in a long list like this:
var s1 = arc4random_uniform...
var s2 = arc4random_uniform...
Also that could just be a pain when I get to 25 swipes.
So I thought, maybe I could use a 'for' loop. So:
for index(in 1...5) {
//create variable with different name with a random integer
}
So here's where my problem lies... I am unsure how I would create variables with different names. So: s1, s2, s3, s4, and s5.
It would probably be in the form of an algorithm like:
var s(prevnumber+1) = arc4random_uniform....
I will do it this way:
var numElement = 5 // change to 10 or 25 depends on what you need
var array = Array<UInt32>(count: numElement, repeatedValue: 0)
for i in 0 ..< numElement {
array[i] = arc4random_uniform(100)
}
Then to access the first variable, you can do
array[0]
And it will give you the random number