How can I get a size of a Lua table in C?
static int lstage_build_polling_table (lua_State * L) {
lua_settop(L, 1);
luaL_checktype(L, 1, LUA_TTABLE);
lua_objlen(L,1);
int len = lua_tointeger(L,1);
printf("%d\n",len);
...
}
My Lua Code:
local stages = {}
stages[1] = stage1
stages[2] = stage2
stages[3] = stage3
lstage.buildpollingtable(stages)
It´s printing 0 always. What am I doing wrong?
lua_objlen
returns the length of the object, it doesn't push anything on the stack.
Even if it did push something on the stack your lua_tointeger
call is using the index of the table and not whatever lua_objlen
would have pushed on the stack (if it pushed anything in the first place, which it doesn't).
You want size_t len = lua_objlen(L,1);
for lua 5.1.
Or size_t len = lua_rawlen(L,1);
for lua 5.2.