I am trying to take few photos after a single user click on a Camera preview so I can present them and user can pick one that was timed best or use all in a "film strip" mode. The expected user experience is: "I open a camera, take a picture and then I see 5 pictures taken second by second. I do not have to press the 'take picture' button 5 times, one is just enough to start the sequence".
I am new to iOS and Swift and I base my work on a 'Swift Recipes' book (https://www.safaribooksonline.com/library/view/ios-8-swift/9781491908969/).
The source code to take a single photo is:
controller = UIImagePickerController()
if let theController = controller{
theController.sourceType = .Camera
theController.mediaTypes = [kUTTypeImage as NSString]
theController.allowsEditing = true
theController.delegate = self
presentViewController(theController, animated: true, completion: nil)
}
plus the relevant image handling (via func imagePickerController). I tried playing with the controller objecct above, but miserably failed :( I believe that this is not the right way to get what I look for, but I struggle to find the right one. Any help will be appreciated.
I don't know if there is a mode for this behavior in UIImagePickerController
. If I were you I would use AVFoundation to implement this.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var connection: AVCaptureConnection!
var output: AVCaptureStillImageOutput!
var videoPreviewLayer: AVCaptureVideoPreviewLayer!
@IBOutlet var videPreviewView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
self.createCamera()
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
self.videoPreviewLayer.bounds = self.videPreviewView.bounds
self.videoPreviewLayer.position = CGPoint(x: CGRectGetMidX(self.videPreviewView.bounds), y: CGRectGetMidY(self.videPreviewView.bounds))
}
func createCamera() {
let captureSession = AVCaptureSession()
if captureSession.canSetSessionPreset(AVCaptureSessionPresetHigh) {
captureSession.sessionPreset = AVCaptureSessionPresetHigh
} else {
println("Error: Couldn't set preset = \(AVCaptureSessionPresetHigh)")
return
}
let cameraDevice = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
var error: NSError?
let inputDevice = AVCaptureDeviceInput.deviceInputWithDevice(cameraDevice, error: &error) as AVCaptureDeviceInput
if let error = error {
println("Error: \(error)")
return
}
if captureSession.canAddInput(inputDevice) {
captureSession.addInput(inputDevice)
} else {
println("Error: Couldn't add input device")
return
}
let imageOutput = AVCaptureStillImageOutput()
if captureSession.canAddOutput(imageOutput) {
captureSession.addOutput(imageOutput)
} else {
println("Error: Couldn't add output")
return
}
// Store imageOutput. We will need it to take photo
self.output = imageOutput
let connection = imageOutput.connections.first as AVCaptureConnection!
// Store this connection in property. We will need it when we take image.
self.connection = connection
connection.videoOrientation = AVCaptureVideoOrientation.Portrait
captureSession.startRunning()
// This will preview the camera
let videoLayer = AVCaptureVideoPreviewLayer(session: captureSession)
videoLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
videoLayer.contentsScale = UIScreen.mainScreen().scale
self.videPreviewView.layer.addSublayer(videoLayer)
// Store this layer instance in property. We will place it into a view
self.videoPreviewLayer = videoLayer
}
func takePhoto(completion: (UIImage?, NSError?) -> Void) {
self.output.captureStillImageAsynchronouslyFromConnection(self.connection) { buffer, error in
if let error = error {
completion(nil, error)
} else {
let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(buffer)
let image = UIImage(data: imageData, scale: UIScreen.mainScreen().scale)
completion(image, nil)
}
}
}
}
Now all you have to do is create an action that calls takePhoto
with 3 times. You can use NSTimer
to do this.