the user should be able to select one icon from a large number of different icons. I have created a picker dialog that allows the user to make his selection. The ViewController that is used for this picker only holds one UIScrollView. In viewDidLoad
for each icon a button is added to the ScrollView. To select an icon the user just has to click the corresponding button...
This works fine, but the ViewController/picker needs several seconds to be displayed. This is because of the many alloc / add operations within viewDidLoad
. Because of this I tried to move these options into a background thread. This workes fine, but the created buttons are not visible any more:
- (void)viewDidLoad {
[super viewDidLoad];
self.iconsScrollView.hidden = true;
[self.activityIndicator startAnimating];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
iconContainer = [[UIView alloc] init];
iconContainer.backgroundColor = [UIColor clearColor];
iconButtons = [[NSMutableDictionary alloc] init];
CGRect buttonRect = CGRectMake(5, 5, 40, 40);
selectedButton = nil;
NSArray *iconInfos = [[StoreController sharedController] allIcons];
for (IconInfo* iconInfo in iconInfos) {
NSString *iconName = iconInfo.name;
UIButton *iconButton = [UIButton buttonWithType:UIButtonTypeCustom];
iconButton.frame = buttonRect;
[iconButton addTarget:self action:@selector(iconSelectionClick:) forControlEvents: UIControlEventTouchUpInside];
[iconButton setImage:[UIImage imageNamed:iconName] forState:UIControlStateNormal];
[iconContainer addSubview:iconButton];
[iconButtons setObject:iconButton forKey:iconInfo.guid];
buttonRect.origin.x += 50;
if (buttonRect.origin.x > 205) {
buttonRect.origin.x = 5;
buttonRect.origin.y += 50;
}
}
iconContainer.frame = CGRectMake(0, 0, self.iconsScrollView.frame.size.width, ceil([iconButtons count] / 5.0) * 50);
dispatch_async(dispatch_get_main_queue(), ^{
[self.iconsScrollView addSubview:iconContainer];
self.iconsScrollView.contentSize = iconContainer.frame.size;
[self.activityIndicator stopAnimating];
self.iconsScrollView.hidden = false;
[self.view setNeedsDisplay];
});
});
}
This works (almost) without any problem:
Only Problem: The Buttons are not visible. The ScrollView can be used normally (content size correct) and when I touch inside the ScrollView and hit an invisible button the click selector is called. Thus all buttons are there but not visible. Eventually after 10-15 seconds all Buttons become visible at once.
Using setNeedsDisplay
or setNeedsLayout
for the View, the ScrollView, or the buttons does not change anything.
Any idea what I can do?
You are adding buttons to a subview while you aren't on the main thread.
Generally, UIKit code should only be run on the main queue.