I have a C code which has embedded python in it using "Python.h" It works fine without any errors - But it doesn't completely do what I want it to.
What it does : After the C code starts running, it ignores all changes which I make to the python file until I restart the C code.
What I want : While the C code is running, if i make changes to the python file, it should start running the new code.
I tried using the function PyImport_ReloadModule
in everytime before calling the function, but it does not work. Am I doing something wrong ?
My current code :
#include "Strategy.h"
#undef _DEBUG /* Link with python24.lib and not python24_d.lib */
#include <Python.h>
#include <stdlib.h>
#include <iostream>
using namespace std;
PyObject *pName, *pModule, *pDict, *pFunc;
PyObject *pArgs, *pValue;
void import_py() {
pName = PyString_FromString("main");
pModule = PyImport_Import(pName);
Py_DECREF(pName);
if (pModule == NULL) {
cout << "ERR : Unable to load main.py\n";
return;
} else {
cout << "OK : Loaded main.py\n";
}
if ( PyObject_HasAttrString(pModule, "main") ) {
cout << "OK : main.py has function main\n";
} else {
cout << "ERR : main.py has no function main\n";
return;
}
pFunc = PyObject_GetAttrString(pModule, "main");
if ( pFunc == NULL ) {
cout << "OK : main.py's function main gave NULL when trying to take it\n";
return;
}
}
void remove_py() {
Py_XDECREF(pArgs);
Py_XDECREF(pModule);
Py_XDECREF(pFunc);
Py_Finalize();
}
void Construct() {
Py_Initialize();
import_py();
}
void Destruct() {
if ( pModule || pFunc ) {
remove_py();
}
}
void Loop () {
if ( ! ( pModule && pFunc ) ) {
cout << "Looped. But python values are null\n";
return;
}
cout << "Loop : ";
pArgs = PyTuple_New(2); // Create a tuple to send to python - sends 1,2
PyTuple_SetItem(pArgs, 0, PyInt_FromLong(1));
PyTuple_SetItem(pArgs, 1, PyInt_FromLong(2));
pValue = PyObject_CallObject(pFunc, pArgs);
Py_DECREF(pArgs);
double t = 0; // Get the 2 return values
t = PyFloat_AsDouble(PyTuple_GetItem(pValue, 0));
cout << t << ", ";
t = PyFloat_AsDouble(PyTuple_GetItem(pValue, 1));
cout << t;
cout << "\n";
}
void main() {
Construct();
while(1) { // Using an infinite loop for now - to test
pModule = PyImport_ReloadModule(pModule);
Loop();
}
Destruct();
}
I found the issue.
Even after getting the new module with pModule = PyImport_ReloadModule(pModule)
the p
variable pFunc doesn't get automatically updated. So, the variable pFunc is still referencing the old module !
hence, every variable needs to be got again. Like so :
void main() {
Construct();
while(1) { // Using an infinite loop for now - to test
pModule = PyImport_ReloadModule(pModule);
pFunc = PyObject_GetAttrString(pModule, "main");
Loop();
}
Destruct();
}
One thing I am not sure about here is whether DECREF should be made to the pFunc which is referencing the old pModule.