I have been using 2 libraries up til now for my leap motion project as a bodge because they both allowed different functions, unique (better implemented) to each other. However I would like to just use one library as multiple is causing issues.
Basically I am using Leap Motion by Michael Heuer ( I need to use this library because it is currently the only library I can find that allows me to set optimize hmd and also scale factor).
The gesture implementation is as below, is there a way to get the swipe direction from this?
void onInit(final Controller controller)
{
controller.enableGesture(Gesture.Type.TYPE_SWIPE);
// enable top mounted policy
controller.setPolicyFlags(Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
}
void onFrame(final Controller controller)
{
Frame frame = controller.frame();
for (Gesture gesture : frame.gestures())
{
if ("TYPE_SWIPE".equals(gesture.type().toString()) && "STATE_START".equals(gesture.state().toString())) {
}
println("gesture " + gesture + " id " + gesture.id() + " type " + gesture.type() + " state " + gesture.state() + " duration " + gesture.duration() + " durationSeconds " + gesture.durationSeconds());
}
}
I tried gesture.direction() in the vain hope it might work but direction is not a recognized function.
Any help is much appreciated! Thanks in advance! Will
import com.leapmotion.leap.Controller;
import com.leapmotion.leap.Frame;
import com.leapmotion.leap.Gesture;
import com.leapmotion.leap.Hand;
import com.leapmotion.leap.HandList;
import com.leapmotion.leap.processing.LeapMotion;
import com.leapmotion.leap.SwipeGesture;
import com.leapmotion.leap.Vector;
LeapMotion leapMotion;
void setup()
{
size(16 * 50, 9 * 50);
background(20);
leapMotion = new LeapMotion(this);
}
void draw()
{
fill(20);
rect(0, 0, width, height);
}
void onInit(final Controller controller)
{
controller.enableGesture(Gesture.Type.TYPE_SWIPE);
// enable top mounted policy
//controller.setPolicyFlags(Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
}
void onFrame(final Controller controller)
{
Frame frame = controller.frame();
for (Gesture gesture : frame.gestures())
{
if(gesture.type() == Gesture.Type.TYPE_SWIPE) {
SwipeGesture swipeGesture = new SwipeGesture(gesture);
Vector swipeVector = swipeGesture.direction();
println("swipeVector : " + swipeVector);
float swipeDirection = swipeVector.getX();
println(swipeDirection);
}
}
HandList hands = frame.hands();
//println(hands.count());
}
Just for future reference, hopefully this can help someone else out!