I need to convert a text into a image. The image must have:
I create this function which do some of above requeriments:
public static Image crearImagenDesdeTexto(String texto) throws IOException {
BufferedImage img = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
FontMetrics fm = g2d.getFontMetrics();
int width = fm.stringWidth(texto);
int height = fm.getHeight();
g2d.setColor(java.awt.Color.WHITE);
g2d.fillRect(0, 0, width, height);
g2d.setColor(java.awt.Color.BLACK);
Font font = new Font("Arial", Font.PLAIN, 12);
g2d.setFont(font);
g2d.dispose();
img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
g2d = img.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
g2d.setFont(font);
fm = g2d.getFontMetrics();
g2d.setColor(java.awt.Color.BLACK);
g2d.drawString(texto, 0, fm.getAscent());
g2d.dispose();
ByteArrayOutputStream out = new ByteArrayOutputStream();
ImageIO.write((RenderedImage) img, "png", out);
out.flush();
ByteArrayInputStream in = new ByteArrayInputStream(out.toByteArray());
return new javafx.scene.image.Image(in);
}
I don't know if exists a better way to apply the conversion of it's correct that way.
How about
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.image.WritableImage ;
import javafx.scene.control.Label;
// ...
private static Image textToImage(String text) {
Label label = new Label(text);
label.setMinSize(125, 125);
label.setMaxSize(125, 125);
label.setPrefSize(125, 125);
label.setStyle("-fx-background-color: white; -fx-text-fill:black;");
label.setWrapText(true);
Scene scene = new Scene(new Group(label));
WritableImage img = new WritableImage(125, 125) ;
scene.snapshot(img);
return img ;
}
Since you want to return a javafx.scene.image.Image
, it's probably better to keep as much of it in the JavaFX API as possible.