How to create chipmunk debug layer with Cocos2d-JS v3? I could not find an example of how to do it.
Assuming you have added "chipmunk"
to "modules"
in your projects project.json
, simply place the following within the ctor
or init
method of the Layer
that has the Chipmunk space defined in it:
//Add the Chipmunk Physics space
var space = new cp.Space();
space.gravity = cp.v(0, -10);
//Add the Debug Layer:
var debugNode = new cc.PhysicsDebugNode(space);
debugNode.visible = true;
this.addChild(debugNode);
You could also add the following to set up a "floor" and a sprite to bounce on it:
//add a floor:
var floor = new cp.SegmentShape(this.space.staticBody, cp.v(-1000, 10), cp.v(1000, 0), 10);
floor.setElasticity(1);
floor.setFriction(0);
space.addStaticShape(floor);
//add a square to bounce
var myBody = new cp.Body(Infinity, cp.momentForBox(Infinity, 10, 50));
myBody.p = cc.p(derecha - 10, arriba / 2);
space.addBody(myBody);
var myShape = new cp.BoxShape(myBody, 10, 50);
myShape.setElasticity(1);
myShape.setFriction(0);
space.addShape(myShape);