In Objective-C the code looked liked this and worked flawlessly,
NSInteger random = arc4random_uniform(99) + 1
NSData *data = [NSData dataWithBytes:& random length: sizeof(random)];
int value = *(int*)([data bytes]);
How can this be done in Swift?
Like this:
var src: NSInteger = 2525
var out: NSInteger = 0
let data = NSData(bytes: &src, length: sizeof(NSInteger))
data.getBytes(&out, length: sizeof(NSInteger))
println(out) // ==> 2525