I am trying to output an image onto the screen using SFML 2.1, C++, and MS Visual Studio Professional 2013. I am getting an unexpected error when trying to load a file into a texture. It outputs a whole bunch of random characters. I'm sure if its how I configured the SFML library with Visual Studio or a problem with the code. Can anyone solve this problem? Thanks.
Here is a screenshot of what it looks like when I run the program (https://i.sstatic.net/uMdLT.png):
This is my code:
#include <SFML/Graphics.hpp>
#include <iostream>
#include <string>
using namespace std;
int main() {
sf::RenderWindow window;
window.create(sf::VideoMode(800, 600), "My First SFML Game!"); // initializing
sf::Texture jetTexture;
sf::Sprite jetImage;
// Getting Error here!
if (!jetTexture.loadFromFile("fighter jet.png"))
throw std::runtime_error("Could not load fighter jet.png");
jetImage.setTexture(jetTexture);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.draw(jetImage);
window.display();
}
return 0;
}
For all configuration properties, they look like this:
Linker -> General (https://i.sstatic.net/NZg7P.png):
Linker -> Input (https://i.sstatic.net/1tPaB.png):
**Please note that if I did not configured the SFML library as I did, then I would be getting an error from my system saying msvcr110d.dll is missing
.
Ok I managed to fix this, here is what you need to do: