I'm having difficulties trying to add some masks
mc1.mask = randMc;
Where mc1 = loaded MovieClip, and randMc is a pic imported to flash and converted as MovieClip. This is a very big game code I have there so I thought the Indexes might be the problem so I added this :
setChildIndex(randMc, (getChildIndex(mc1)-1));
But it didn't work meaning the movieclip stays the same, it won't mask with randMc... Any suggestions?
Note: I also have used scaleX/Y on mc1
it seems that .png files are a mask including transparent pixels, so it's a square mask.. anyway I fixed it with
mc1.cacheAsBitmap = true;
randMc.cacheAsBitmap = true;
This way it the empty pixels won't "count" and the mask will be just like the imported .png on stage