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iosswiftnsuserdefaults

How can I store an array of custom objects (Goals)


How can I store an array of objects of type Goal which I have created in NSUserDefaults? (in swift)

Here is the code:

func saveGoalList ( newGoalList : [Goal] ){
    let updatedGoalList = newGoalList;
    NSUserDefaults.standardUserDefaults().setObject(updatedGoalList, forKey: "GoalList")
    NSUserDefaults.standardUserDefaults().synchronize()
}

class GoalsViewController: MainPageContentViewController, UITableViewDelegate, UITableViewDataSource {
    @IBOutlet var tableView: GoalsTableView!

    var cell = GoalTableViewCell()

    var goalsArray : Array<Goal> = [] //

    override func viewDidLoad() {
        super.viewDidLoad()
        self.tableView.delegate = self
        self.tableView.dataSource = self

        if var storedGoalList: [Goal] = NSUserDefaults.standardUserDefaults().objectForKey("GoalList") as? [Goal]{
            goalsArray = storedGoalList;
        }
        var goal = Goal(title: "Walk the Dog")
        goalsArray.append(goal)
        saveGoalList(goalsArray)

        self.tableView?.reloadData()

        tableView.estimatedRowHeight = 44.0
        tableView.rowHeight = UITableViewAutomaticDimension

        self.xpnotificationView.alpha = 0.0
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return goalsArray.count //to ensure there is always an extra cell to fill in.
    }

    func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell { //recreate the cell and try using it.

        cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as GoalTableViewCell

        cell.goalTextField.text = goalsArray[indexPath.row].title as String!
        cell.checkmarkImageView.visible = goalsArray[indexPath.row].checkmarked as Bool!

        if (cell.checkmarkImageView.visible == true) {
            cell.blackLineView.alpha = 1.0
        } else {
            cell.blackLineView.alpha = 0.0
        }

        return cell
    }

}

I understand that there are only certain data types that work with NSUserDefaults. Could anyone help me understand how I could do that?

Edit: Right now Goal inherits from NSObject.


Solution

  • I am posting code from a learning project I did to store objects using NSCoding. Fully functional and ready to use. A math game that was storing game variables, etc.

    //********This class creates the object and properties to store********
    import Foundation
    class ButtonStates: NSObject {
    
        var sign: String = "+"
        var level: Int = 1
        var problems: Int = 10
        var time: Int = 30
        var skipWrongAnswers = true
    
        func encodeWithCoder(aCoder: NSCoder!) {
            aCoder.encodeObject(sign, forKey: "sign")
            aCoder.encodeInteger(level, forKey: "level")
            aCoder.encodeInteger(problems, forKey: "problems")
            aCoder.encodeInteger(time, forKey: "time")
            aCoder.encodeBool(skipWrongAnswers, forKey: "skipWrongAnswers")
        }
    
        init(coder aDecoder: NSCoder!) {
            sign = aDecoder.decodeObjectForKey("sign") as String
            level = aDecoder.decodeIntegerForKey("level")
            problems = aDecoder.decodeIntegerForKey("problems")
            time = aDecoder.decodeIntegerForKey("time")
            skipWrongAnswers = aDecoder.decodeBoolForKey("skipWrongAnswers")
        }
    
        override init() {
        }
    }
    
    
    
    
       //********Here is the data archiving and retrieving class********
        class ArchiveButtonStates:NSObject {
    
            var documentDirectories:NSArray = []
            var documentDirectory:String = ""
            var path:String = ""
    
            func ArchiveButtons(#buttonStates: ButtonStates) {
                documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
                documentDirectory = documentDirectories.objectAtIndex(0) as String
                path = documentDirectory.stringByAppendingPathComponent("buttonStates.archive")
    
                if NSKeyedArchiver.archiveRootObject(buttonStates, toFile: path) {
                    //println("Success writing to file!")
                } else {
                    println("Unable to write to file!")
                }
            }
    
            func RetrieveButtons() -> NSObject {
                var dataToRetrieve = ButtonStates()
                documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
                documentDirectory = documentDirectories.objectAtIndex(0) as String
                path = documentDirectory.stringByAppendingPathComponent("buttonStates.archive")
                if let dataToRetrieve2 = NSKeyedUnarchiver.unarchiveObjectWithFile(path) as? ButtonStates {
                    dataToRetrieve = dataToRetrieve2 as ButtonStates
                }
                return(dataToRetrieve)
            }
        }
    
    
    the following is in my ViewController where the game is played.  Only showing the relevant code for retrieving and storing objects
    
    class mathGame: UIViewController {
    
    var buttonStates = ButtonStates()
    
    override func viewWillAppear(animated: Bool) {
            super.viewWillAppear(animated)
            //set inital view
    
            //retrieving a stored object & placing property into local class variables
            buttonStates = ArchiveButtonStates().RetrieveButtons() as ButtonStates
            gameData.sign = buttonStates.sign
            gameData.level = buttonStates.level
            gameData.problems = buttonStates.problems
            gameData.time = buttonStates.time
    
        }
    
    override func viewWillDisappear(animated: Bool) {
            super.viewWillDisappear(animated)
    
          //storing the object
          ArchiveButtonStates().ArchiveButtons(buttonStates: buttonStates)
        }
    }