I am new to c++/cinder and I am trying to import a 3ds .obj file into cinder and apply a simple texture. I really cant find any simple tutorials on how to do this and it seems to be slightly different to freeGLUT.
gl::Texture sTexture;
sTexture = gl::Texture(loadImage(loadAsset("texture.jpg")));
cinder::TriMesh mySphere;
ObjLoader loader( loadFile( "mySphere/sphere.obj" ) );
loader.load( &mySphere );
gl::draw( mySphere );
I understand that mySphere constains the texture co-ords as a vector and I need to bind the texture to the object, but I cant find a clear example of how? Everything I have tried has left me with a white circle.
Thanks.
Found my solution. I was using sTexture.bind(); but sTexture.enableAndBind(); is needed.
gl::Texture sTexture;
sTexture = gl::Texture(loadImage(loadAsset("texture.jpg")));
sTexture.enableAndBind();
cinder::TriMesh mySphere;
ObjLoader loader( loadFile( "mySphere/sphere.obj" ) );
loader.load( &mySphere );
gl::draw( mySphere );
sTexture.unbind();