I started to learn SpriteKit and immediatly run into a problem. I'm trying to draw an empty rectangle with a SKShapeNode but does appear on the screen. If i set a color to the fill property the rectangle appears. What am i doing wrong ?
CGRect box = CGRectMake(0, 0, self.frame.size.width/2, self.frame.size.height/2);
SKShapeNode *shapeNode = [[SKShapeNode alloc] init];
shapeNode.path = [UIBezierPath bezierPathWithRect:box].CGPath;
shapeNode.fillColor = nil;
shapeNode.strokeColor = SKColor.redColor;
shapeNode.lineWidth = 3;
[self addChild:shapeNode];
Welcome to sprite kit, I am learning it as well and haven't had much experience with shapeNodes, but here is what I would suggest:
//If you want the shape to be that of a rectangle I would suggest using a simpler allocation method such as the following:
SKShapeNode *shapeNode = [SKShapeNode shapeNodeWithRectOfSize:CGSizeMake(self.frame.size.width/2, self.frame.size.height/2))];
/*shapeNodeWithRectOfSize is a built in allocation method for SKShapeNodes that handles
allocation and initialization for you, and will also create the rectangle shape for you.
The CGSizeMake method will return a CGSizeMake object for you*/
/*a CGSizeMake object is an object with two properties: width, and height. It is used to hold
the dimensions of objects. self.frame.size is a CGSize object*/
/*You do not need to set the fill color to nil. This is because the default is [SKColor clearColor]
which is an empty color already*/
//Make sure that you use an initializer method when setting the colour as below
shapeNode.strokeColor = [SKColor redColor];
shapeNode.lineWidth = 3;
[self addChild:shapeNode];
If you would like a reference to the details of the SKShapeNode object then I would suggest looking here: Apple - SKShapeNode Reference
If you would like a source of excellent quality tutorials I would suggest looking here:enter link description here
I haven't tested the code as I am not able to at the moment, so let me know if it does not work and I will see what I can do to help you. Once again welcome to Sprite-Kit, I hope it is a pleasant experience.