I've got a tableView. When user taps one of records, I check it's property and basing on this I'm filtering results and showing only similar results - so I need to refresh the tableView.
The problem is that user can scroll up/down the tableView. I need to scroll the tableView so the cell is exactly at the same UITableViewScrollPosition
as before the refresh.
Obviously, I'm saving last tapped item
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
_lastSelectedItem = [self itemForIndexPath:indexPath];
}
Then after reloading the tableView:
NSIndexPath *indexPath = [self indexPathForItem:_lastSelectedItem];
if (_tableView.numberOfSections > indexPath.section && [_tableView numberOfRowsInSection:indexPath.section] > indexPath.row) {
[_tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionMiddle animated:NO];
_lastSelectedItem = nil;
}
It would be good but... user could not finish at UITableViewScrollPositionMiddle
. He could have finish scrolling at UITableViewScrollPositionTop
or UITableViewScrollPositionBottom
or even somewhere between.
-- edit --
Calculating via offset is also problematic, as the offset is the difference between start of view and top table scroll position.. while I'm not interested in this value :/.
Because my structure was quite complicated I finished to do it this way (eg. expandable sections etc). Please do mind, that I'm saving _lastSelectedItem
, which is my object at datasource, as indexPath will change after refresh.
- (void)refresh {
[self saveLastScrollPosition];
[self reloadData]; // inside we reload data + reload tableView
[self scrollToLastScrollPosition];
}
- (NSInteger)heightToMinYOfCellAtIndexPath:(NSIndexPath *)indexPath {
NSInteger sections = indexPath.section;
NSInteger totalRows = 0;
for (NSInteger section = 0; section < indexPath.section; section++) {
totalRows += [self.tableView numberOfRowsInSection:section];
}
totalRows += indexPath.row;
return ((sections + 1) * kHeaderHeight + totalRows * kRowHeight);
}
- (void)saveLastScrollPosition {
if (_lastSelectedItem) { // make sure we have that item selected
NSIndexPath *indexPath = [self itemForItem:_lastSelectedItem];
NSInteger aboveItemHeight = [self heightToMinYOfCellAtIndexPath:indexPath];
CGFloat contentOffsetY = self.tableView.contentOffset.y;
_previousOffset = aboveItemHeight - contentOffsetY;
}
}
- (void)scrollToLastScrollPostion {
if (_lastSelectedItem) { // make sure we have that item selected
NSIndexPath *indexPath = [self itemForItem:_lastSelectedItem];
if (self.tableView.numberOfSections > indexPath.section && [self.tableView numberOfRowsInSection:indexPath.section] > indexPath.row) { // make sure the indexPath still exist after reload
NSInteger aboveItemHeight = [self heightToMinYOfCellAtIndexPath:indexPath]; // height of items above selected index
CGPoint offset = CGPointMake(0.f, aboveItemHeight - _previousOffset);
// in case index should be higher: eg earlier item was at index (4,8) now is at (0,0)
if (offset.y < 0) {
offset.y = 0;
}
[self.tableView setContentOffset:offset animated:NO]; // just jump, user shouldn't see this
_previousOffset = 0; // forget the calculated values
_lastSelectedItem = nil;
}
}
}