In my app, I randomly generate a color via the following function:
UIColor *origionalRandomColor = [UIColor
colorWithRed:arc4random_uniform(255) / 255.0
green:arc4random_uniform(255) / 255.0
blue:arc4random_uniform(255) / 255.0
alpha:1.0];
And I want to generate a similar color to the above that is also random. I want to use a constant to determine how similar the new color is to the old color.
I've been trying to do this by first taking the red
value, generating a small random number, and randomly choose to add or subtract it to form a new color. Then repeating the process for green
and blue
. And then I can reassemble the new similar color.
In the following code, counter
is an int
. When counter
is a 1, I want the difference to be more pronounced than it is when counter is 20 for example.
I'm trying to do it like this:
CGFloat red = 0.0, green = 0.0, blue = 0.0, alpha =0.0;
[origionalRandomColor getRed:&red green:&green blue:&blue alpha:&alpha];
//Randomly generates a 0 or 1
//0 results in subtracting - 1 results in adding the value
int AddSubtract = arc4random() %2;
// double val = 20 - couter;
// val = val/10 - 1;
// if (val < .2) {
// val = .2;
// }
// float x = (arc4random() % 100)/(float)100;
// NSLog(@"**********%f", x);
// x = x/((float)counter/100);
// NSLog(@"----------%f", x);
float x = (20-counter)/10;
NSLog(@"----------%f", x);
if (AddSubtract == 0) //subtract the val
red -= x;
else //add the val
red += x;
//Then repeated for green/blue
UIColor *newColor = [UIColor colorWithRed:red green:green blue:blue alpha:1.0];
The problem I'm having with the above is it that it is generating new colors that are drastically different than the original color. The original color will be a shade of green, and the new color will be a bright purple. When I NSLog
the values, I'm getting crazy numbers, so clearly something is going awry.
Thanks in advance!
You have
float x = (20-counter)/10;
Given counter is an int, (20-counter)/10 can only be 0, 1 or 2. You have to add a type-cast:
float x = (float)(20-counter) / 10;
or easier
float x = (20f - counter) / 10f;