public class Cursor : MonoBehaviour
{
public Texture2D cursor;
public int cursorSizeX = 16; // default
public int cursorSizeY = 16; // default
// Use this for initialization
void Start ()
{
Object temp = Resources.Load("Textures/CR_Cursor (Custom)");
if (temp == null)
Debug.Log("Load Object Fail");
cursor = (Texture2D)Resources.Load("Textures/CR_Cursor (Custom)");
if (cursor == null)
Debug.Log("Load Cursor Fail");
Screen.showCursor = false;
}
// Update is called once per frame
void Update ()
{
GUI.DrawTexture(new Rect(Event.current.mousePosition.x - cursorSizeX / 2, Event.current.mousePosition.y - cursorSizeY / 2, cursorSizeX, cursorSizeY), cursor);
}
no matter where I instantiate the cursor im sill getting NullReferenceException: Object reference not set to an instance of an object Cursor.Update (), what I am missing?
you should put this line
GUI.DrawTexture(new Rect(Event.current.mousePosition.x - cursorSizeX / 2, Event.current.mousePosition.y - cursorSizeY / 2, cursorSizeX, cursorSizeY), cursor);
inside of OnGUI() and not in Update
void OnGUI(){
GUI.DrawTexture(new Rect(Event.current.mousePosition.x - cursorSizeX / 2, Event.current.mousePosition.y - cursorSizeY / 2, cursorSizeX, cursorSizeY), cursor);
}
here is a chart concerning the lifecycle of script