What is the best way to manually move or rotate a physicsBody in SpriteKit? The move will be invoked when the user touches the screen.?
An important requirement is that the physicsBody must move to and stay in the new position/rotation until the touch has ended. That being said, simply applying an impulse will not suffice.
Help would be appreciated.
two ways you can rotate and move a body
1)
ontouch for rotation
sprite.physicsBody.allowsRotation=TRUE;
ontouch for change x
-(void)didSimulatePhysics {
sprite.physicsBody.velocity=CGVectorMake(50, 0);
}
and second way you can do it by skAction but make sure your physics body is not dynamic
[SKAction moveBy:<#(CGVector)#> duration:<#(NSTimeInterval)#>];
[SKAction rotateByAngle:<#(CGFloat)#> duration:<#(NSTimeInterval)#>];
give a name to every action and remove it when a touch ended