I would like to program some graphic figures such as line, circle,etc. I have used turboc++ 3.0 for
dos graphics. I would like to do the same with the compilers dev c++ or code blocks or vc++.
I would like to implement dda and bresenhems line and circle drawing algorithm. how should I go about implementing these programs through these compilers (not the command line tools).
I have a really vague picture of graphics programming.please help..
please note : I have a nvidia graphics card 1gb.. so I cannot use dos graphics (I think the card is the reason).
If you're wanting to play around with graphics code to draw objects and do things with them may I suggest that you skip the whole Windows/GDI/DirectX/ thing completely and take a look at Processing?
It's basically Java, so you won't have to jump too far for the language, but more specifically it's designed for playing around and experimenting with graphics, so may suit you perfectly.