Im trying to make an arrow joining a rect and a path (triangle). This is my code:
var svgCarga = [
'<svg xmlns="http://www.w3.org/2000/svg" version="1.1">',
'<rect opacity="0" height="50" width="50" y="0" x="0" stroke-width="0" stroke="#000" fill="#fff"/>',
'<rect stroke="#000" height="29.875" width="4" y="6.3125" x="23" stroke-width="0" fill="#000000"/>',
'<path fill="#000000" stroke="#000" d="m17.41375,36.090939l7.4375,10l7.4375,-10l-14.875,0z" stroke-width="1"/>',
'</svg>',
].join();
Carga = draw2d.SVGFigure.extend({
NAME: 'Carga',
init: function() {
this._super();
this.width = 65;
this.height = 65;
},
getSVG: function() {
return svgCarga;
}
});
As you can see, the path has an attribute: fill="#000000" but when is rendered shows fill="none"... if i change this attribute manually, shows the path filled.
i don't know what do you want to do exactly.
I think you can't fill an SVG Path in Draw2D for now (keep in mind that the SVGFigure import is currently very limited)
'<path fill="#000000" stroke="#000" d="m17.41375,36.090939l7.4375,10l7.4375,-10l-14.875,0z" stroke-width="1"/>'
You can use polygon to do that, like this:
'<polygon points="25,45 15,35 35,35" fill="#000000" stroke="#000" stroke-width="1" />'
Hope it's what you want :)
Reference:
http://draw2d.org/draw2d_touch/jsdoc_5/#!/guide/extending_svg_figure