Can I initiate a string array and pass it as a function that initializes it. I know this sounds redundant, but basically I want to initiate a string array and then pass it to a variable so that I can use it later? Something like this:
This is the .h:
class ScreenBasics{
void setupAnswers(int &_numberOfAnswers, string *_answersText);
string *answersText;
{
This will be the implementation .cpp
void ScreenBasics::setupAnswers(int &_numberOfAnswers, string *_answersText){
answersText = _answersText; // this is where I get confused cause I don't know if I should initiate my string pointer using new like answersText = new string(_numberOfAnswers);
{
so in the main.cpp I can do something like this:
int main( ) {
ScreenBasics basics;
int numberOfAnswers = 4;
string newAnswers [] = { "Good", "Superb", "Great", "Perfect"};
basics.setupAnswers(numberOfAnswers, newAnswers);
// let's say I want to call some of those answers later
for ( int i = 0; i < numberOfAnswers; i++){
cout << basics.answersText[i] << endl;
}
}
Thanks!
It sounds like your class should use a constructor to initialize the pointer.
class ScreenBasics
{
ScreenBasics(std::string* _answersText, std::size_t size)
: answersText(new std::string[size])
{
// copy values from _answersText to answersText
}
};
Note that since you are allocating a resource dynamically, you will need to implement The Rule of Three: that is, you need to create a copy-constructor, copy-assignment operator and destructor. This is because their default implementations do not semantocally conform to our requirements. For instance, the default copy-constructor and copy-assignment operator perform shallow copies (that is, they copy the pointer but not what it points to). Also, the destructor doesn't free the memory allocated my new[]
. You will need to provide your own definition of the destructor that calls delete[]
.
Fortunately, all this can be avoided by using the standard library container std::vector
, which is a dynamic array class that handles the memory allocation for you. The default implementations of the aforementioned constructors will correctly copy/copy-assign a vector if the need be:
class ScreenBasics
{
ScreenBasics(std:vector<std::string> _answersText)
: answersText(_answersText)
{
}
};
Notice that the size also didn't have to be passed as a parameter. A vector maintains its size internally.