I want to change four corners(Corner Pin) of FLVPlayback using action script like bellow image.
Are there any methods to achieve this task from action script ?
You can use the DistortImage Class
.
The original Actionscript 2.0 version of the class was written by Thomas Pfeiffer (aka kiroukou), inspired by Andre Michelle (andre-michelle.com). Ruben Swieringa rewrote Thomas Pfeiffer's class in Actionscript 3.0, making some minor changes/additions.
Here is a demo from Ruben Swieringa.
This Class works with a Bitmap image
. It has to be adapted to a flvplayback component
by using draw method every enterFrame.
Modus operandi
You first get the AS3 Class here.
You place this code into an .as file
and name it DistortImage
. You place this file into this hierarchy of folders: org > flashsandy > diqplay > DistortImage.as
You have a MovieClip linked DragBtn
in your library. You put the following code in the actionScript panel of your .fla:
import org.flashsandy.display.*;
vidPlayer.source = 'http://www.helpexamples.com/flash/video/caption_video.flv';
vidPlayer.scaleMode = 'exactFit';
vidPlayer.skin = null;
vidPlayer.visible = false; // we only see the Bitmap drawn
var C:Sprite= new Sprite(); // Sprite container
C.x = C.y = 100; // video position
this.addChild(C);
var shape:Shape = new Shape();
this.C.addChild(shape);
var iw:int = vidPlayer.width;
var ih:int = vidPlayer.height;
var distortion:DistortImage = new DistortImage(iw, ih, 2, 2);
var bitmapData:BitmapData = new BitmapData(iw, ih);
var center:Point;
function getDisplayObjectCenter(child:DisplayObject, x:Number = 0, y:Number = 0):Point {
center = new Point();
center.x = child.x + child.width / 2 + x;
center.y = child.y + child.height / 2 + y;
return center;
}
function Enter(e:Event):void {
this.shape.graphics.clear();
this.bitmapData.draw(vidPlayer); // video drawn enterFrame
distortion.setTransform(this.shape.graphics,
this.bitmapData,
this.getDisplayObjectCenter(this.d1, 0, 0),
this.getDisplayObjectCenter(this.d2, 0, 0),
this.getDisplayObjectCenter(this.d3, 0, 0),
this.getDisplayObjectCenter(this.d4, 0, 0));
}
addEventListener(Event.ENTER_FRAME, Enter);
var d1:DragBtn = new DragBtn();
d1.x = d1.y = 0;
this.C.addChild(d1);
var d2:DragBtn = new DragBtn();
d2.x = iw;
d2.y = 0;
this.C.addChild(d2);
var d3:DragBtn = new DragBtn();
d3.x = iw;
d3.y = ih - 60;
this.C.addChild(d3);
var d4:DragBtn = new DragBtn();
d4.x = 0;
d4.y = ih - 60;
this.C.addChild(d4);
d1.addEventListener(MouseEvent.MOUSE_DOWN, drag);
d2.addEventListener(MouseEvent.MOUSE_DOWN, drag);
d3.addEventListener(MouseEvent.MOUSE_DOWN, drag);
d4.addEventListener(MouseEvent.MOUSE_DOWN, drag);
function drag(e:MouseEvent):void {e.target.startDrag();}
addEventListener(MouseEvent.MOUSE_UP, up);
function up(e:MouseEvent):void {stopDrag();}
Result
Then you can deform your video like that:
The flashandmath method probably also works adapted to a video.