In our app, we have a GameScreen that has a NumericProperty object that displays a player's score (GameScreen_player1_score). On a separate ClueScreen (using kivy Screen Manager) we have a ClueAnswerButton1 that should change the player's score on the GameScreen when pressed. How do we change the score attribute of the player's score on GameScreen when the user presses the correct ClueAnswerButton1 on the ClueScreen?
We've tried creating a player1_score variable in the ClueScreen that pulls from the GameScreen but get the error:
TypeError: attribute name must be string, not 'int'
main.py code is here:
class GameScreen(Screen):
GameScreen_player1_score = NumericProperty(0)
...
class ClueScreen(Screen):
...
def check_choice(self):
player1_score = self.manager.get_screen('game_home').GameScreen_player1_score
if self.choice0.state == 'down':
if self.choice0.text == self.correct:
self.message.text = "[color=006600]Correct! Click back to game and keep" \
"playing![/color]"
self.choice0.background_disabled_down = 'atlas://img/myatlas/green_button5'
setattr(self,player1_score, +10)
return
else:
self.message.text = "Try again"
self.choice0.background_disabled_down = 'atlas://img/myatlas/red_button5'
self.choice0.disabled = True
class GameApp(App):
sm = ScreenManager()
use_kivy_settings = False
def build(self):
self.sm.add_widget(GameScreen(name='game_home'))
self.sm.add_widget(SheddClue0Screen(name='game_clue0'))
return self.sm
if __name__ == '__main__':
GameApp().run()
bingo.kv code is here:
<GameScreen>:
GeneralFloatLayout:
GeneralAnchorLayout:
GeneralBoxLayout:
ScoreGridLayout:
ScoreBoardLabel:
text: '[color=0046C3]Player 1[/color]'
ScoreBoardLabel:
text: str(root._player1_score)
<ClueScreen>:
message: message
choice0: choice0
choice1: choice1
choice2: choice2
choice3: choice3
ClueBoxLayout:
ClueLabel:
text: "[color=0046C3]" + "Put label Here" + "[/color]"
ClueMessage:
id: message
ClueAnswerButton1:
id: choice0
on_press: root.check_choice()
ClueAnswerButton1:
id: choice1
on_press: root.check_choice()
ClueAnswerButton1:
id: choice2
on_press: root.check_choice()
ClueAnswerButton1:
id: choice3
on_press: root.check_choice()
ClueGridLayout:
ReturnButton:
text: 'Back to game'
on_press: root.manager.current = 'game_home'
Edit your check_choice method as follows:
def check_choice(self):
player1_score = self.manager.get_screen('game_home')
if self.choice0.state == 'down':
if self.choice0.text == self.correct:
self.message.text = "[color=006600]Correct! Click back to game and keep" \
"playing![/color]"
self.choice0.background_disabled_down = 'atlas://img/myatlas/green_button5'
setattr(player1_score, 'GameScreen_player1_score', +10)
return
else:
self.message.text = "Try again"
self.choice0.background_disabled_down = 'atlas://img/myatlas/red_button5'
self.choice0.disabled = True