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iosiphoneopengl-estextures

Issue in rendering multiple textures on multiple objects


I am trying to render two objects - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect method and there I am trying to bind separate textures for both the objects.

For first object following is the texture binding code

/************* texture binding for object 1 ****************/
glActiveTexture(GL_TEXTURE0);
err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault, 
                                                   _videoTextureCache,
                                                   pixelBuffer,
                                                   NULL,
                                                   GL_TEXTURE_2D,
                                                   GL_RED_EXT,
                                                   _textureWidth,
                                                   _textureHeight,
                                                   GL_RED_EXT,
                                                   GL_UNSIGNED_BYTE,
                                                   0,
                                                   &_lumaTexture);
if (err) 
{
    NSLog(@"Error at CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
}   

glBindTexture(CVOpenGLESTextureGetTarget(_lumaTexture), CVOpenGLESTextureGetName(_lumaTexture));
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 

glActiveTexture(GL_TEXTURE1);
err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault, 
                                                   _videoTextureCache,
                                                   pixelBuffer,
                                                   NULL,
                                                   GL_TEXTURE_2D,
                                                   GL_RG_EXT,
                                                   _textureWidth/2,
                                                   _textureHeight/2,
                                                   GL_RG_EXT,
                                                   GL_UNSIGNED_BYTE,
                                                   1,
                                                   &_chromaTexture);
if (err) 
{
    NSLog(@"Error at CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
}

glBindTexture(CVOpenGLESTextureGetTarget(_chromaTexture), CVOpenGLESTextureGetName(_chromaTexture));
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

/************* rendering first object ****************/
[self renderFirstObject]; 

/************* texture binding for object 2 ****************/
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, _texture1);

/************* rendering second object ****************/
[self renderSecondObject]; 

Both now texture for first object getting disturbed whereas second object gets proper texture binding.

Code for loading _texture1 (executed once in start of the view controller) is below

NSDictionary* options = @{[NSNumber numberWithBool:YES] : GLKTextureLoaderOriginBottomLeft};

NSError* error;
NSString* path = [[NSBundle mainBundle] pathForResource:fileName ofType:nil];
GLKTextureInfo* texture = [GLKTextureLoader textureWithContentsOfFile:path options:options error:&error];
if(texture == nil)
    NSLog(@"Error loading file: %@", [error localizedDescription]);
_texture1 = texture.name;
glUseProgram(_program1);
glBindTexture(GL_TEXTURE_2D, _texture1);

Solution

  • I've solved this issue by setting the texture for first object agin after rendering second object. Check the updated code below.

    /************* texture binding for object 1 ****************/
        glActiveTexture(GL_TEXTURE0);
        err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
                                                           _videoTextureCache,
                                                           pixelBuffer,
                                                           NULL,
                                                           GL_TEXTURE_2D,
                                                           GL_RED_EXT,
                                                           _textureWidth,
                                                           _textureHeight,
                                                           GL_RED_EXT,
                                                           GL_UNSIGNED_BYTE,
                                                           0,
                                                           &_lumaTexture);
        if (err)
        {
            NSLog(@"Error at CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
        }
    
        glBindTexture(CVOpenGLESTextureGetTarget(_lumaTexture), CVOpenGLESTextureGetName(_lumaTexture));
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
        glActiveTexture(GL_TEXTURE1);
        err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
                                                           _videoTextureCache,
                                                           pixelBuffer,
                                                           NULL,
                                                           GL_TEXTURE_2D,
                                                           GL_RG_EXT,
                                                           _textureWidth/2,
                                                           _textureHeight/2,
                                                           GL_RG_EXT,
                                                           GL_UNSIGNED_BYTE,
                                                           1,
                                                           &_chromaTexture);
        if (err)
        {
            NSLog(@"Error at CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
        }
    
        glBindTexture(CVOpenGLESTextureGetTarget(_chromaTexture), CVOpenGLESTextureGetName(_chromaTexture));
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
        /************* rendering first object ****************/
        [self renderFirstObject];
    
        /************* texture binding for object 2 ****************/
        glEnable(GL_TEXTURE_2D);
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, _texture1);
    
        /************* rendering second object ****************/
        [self renderSecondObject];
    
    
        /************* re-binding texture for object 1 ****************/
        glBindTexture(CVOpenGLESTextureGetTarget(_lumaTexture), CVOpenGLESTextureGetName(_lumaTexture));
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);